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[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce: 1. Download and open attached project "New Unity Project" 2. Open Edit/Project Settings/Quality 3. In Inspector se... Read more
Microphone name look-up no longer returns a device with "Built-In microp...
Steps to reproduce: 1. Open QA-supplied project 2. Play the Scene ("main") 3. Inspect the Console window Expected: Log throws a dev... Read more
[Animation] Animation preview is incorrect when using 'Motion' Root Moti...
To reproduce: 1. Open project 2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig 3. Change Source to Debu... Read more
Cinemachine Collider creates an empty object at the scene origin which c...
How to reproduce: 1. Open attached project "New Unity Project.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or G... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce: 1. Open the attached project 2. Build the project and run it 3. Observe the Sprites Expected result: The animatio... Read more
[Android] Splashing screen on android behaves like scale to fit when it ...
To reproduce: 1. Download and open attached project 2. Make sure that splash screen scaling in player settings is set to scale to fi... Read more
[Backend] Crash when using PrefabUtility.ConnectGameObjectToPrefab in On...
How to reproduce: 1. Open user's project 2. Open "SpielScene" 3. Press Play 4. Press "DEV" button in Game View 5. Press Play to stop... Read more
Collider edit mode disappears when using more than one Inspector
Steps to reproduce: 1. Open QA-attached project 2. Select GameObject in the Scene, lock one inspector while having another one open ... Read more
SetParticles changes the rotation of first few particles when using Quat...
The upwards parameter has to be Vector3.down or Vector3.right. Using Vector3.up, Vector3.left, Vector3.forward, Vector3.back does no... Read more
[Oculus][Android] Multiview depth testing broken
Depth testing is not working properly when the XR stereo rendering mode is set to "Single Pass Multiview or Instanced (Preview)" re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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