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[CacheServer] When entering a cache server's IP address, the connection ...
Steps to reproduce: 1. Set up a cache server on your machine2. Open new Unity project3. Go to Edit/Preferences/Cache Server4. Enable... Read more
Unity crashes when running out of ram when baking lighting
To reproduce:1. Open attached project2. Open scene "CastleCoaster"3. Build lighting One of the threads will slowly (in 10-15 min.) e... Read more
[WSA] TouchScreenKeyboard.Open ignores keyboardType
Reproduction steps: - Open the attached project (it has all the virtual keyboard types implemented)- Try opening different virtual k... Read more
[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0
Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0)- Build the solution- Open generated solution- See, that Pr... Read more
Assetbundles built with the same shaders different from each other
To reproduce:1. Delete the "NewUnlitShader X.shader" files from the assets folder2. Delete everything from Assets/StreamingAssets/Te... Read more
[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash
Repro steps:1) Open the project and the only scene in it2) Build and run3) Notice the player becomes not responsive4) Select Main Ca... Read more
Huge latency when opening Animation window on curves with lots of 55 sec...
Steps to reproduce: 1. Download and import attached repro project. (repro-case_747768-AnimationLagIssue.zip).2. Open scene "SimpleAn... Read more
GetApplication().MayUpdate() log appears when using Lighting window
Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it1 Create New project2 In main Me... Read more
[Visualization] Scene visualization modes doesn't work with zbiasing
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps with Auto4. Notice that there is ZBiasedPlane show in game vie... Read more
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing