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Transform tools' Axis offset when using hierarchy search
To reproduce:1. Create empty project, select a camera2. In Scene view select one of the transform tools (example: click W for Move t... Read more
Assertion failed: Invalid mask passed to GetVertexDeclaration() when usi...
Steps to reproduce:1. Open the attached project2. Open the ExampleScene scene3. Play the scene4. Observe the errors Actual results: ... Read more
Cursor.lockState and moving window causes window to go out-of-screen
Reproduction steps:1. Open the attached project "BugReport_LockMouse_RepositionsWindow.zip";2. Select File -> Build & Run;3. ... Read more
[Collider2D] 2D Colliders on a prefab crashes when entering to Play mode
To reproduce: 1. Download attached project "932576.zip" and open in Unity2. Open "BattleScene" scene3. Enter Play mode Expected Resu... Read more
HandleUtility.GUIPointToWorldRay returns different results depending on ...
To reproduce: 1. Open the project, attached by the tester (eventBug.zip)2. Open the "scene" scene3. Open Window -> MyWindow4. Cli... Read more
Object with cloth component prints infinite console messages when switch...
To reproduce:1. Open any project2. Create a cube, add cloth component3. Scroll the Inspector window, or hover on different windows a... Read more
Giving CanvasRenderer dynamic meshes creates a memory leak
Steps to reproduce:1. Download the newest attached project("Repro.zip")2. Enter Playmode3. Open profiler4. Look at memory usage Resu... Read more
UriFormatException: Invalid URI when parsing file path with WWW class
Steps to reproduce:1. Open attached "errorWWW.zip" Unity project2. Open scene “Test”3. Click on “GameObject” object in the Hierarchy... Read more
[Timeline] Clip Offset Rotations values are not returning entered values
Steps to reproduce:1. Open the attached project2. Open the RotationBug scene3. Select the Cube in the Hierarchy view4. Open the Time... Read more
'Could not extract GUID in file projectsettings/projectsettings.asset at...
To reproduce:1. Open repro project (link in edit)2. Build and run 'stage 1 mechanical' scene3. Set inspector's mode to 'debug' and r... Read more
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