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There is a duplicate Build and Run menu item which doesn't even work
To reproduce: 1. In the Editor, open the File menu Expected: there is only one Build and Run menu item Reproduced in 2017.3.0a2Did n... Read more
MissingMethodException error appears in the console after adding "TextMe...
Steps to reproduce:1. Download and open project "textmeshprotest2.zip"2. Add a GameObject -> UI -> TextMesh Pro - Text3. Add a... Read more
Physics is inconsistent between 32bit and 64bit builds
To reproduce: 1. Open the project, attached by the user (PhysicTest.zip)2. Build it for standalone with x86 architecture3. Build it ... Read more
Editor crashes when calling StopAssetEditing from playModeChanged callback
To reproduce: 1. Open the project, attached by the user (Test Project.zip)2. Enter Play mode3. In the popup, press Quit Expected: Ed... Read more
Camera with forward rendering and non-standard viewport rect rendering t...
Steps to reproduce:1. Open user attached project (Camera_with_non-standard_viewport_rect__rendering_to_RT)2. Open the Repro scene3. ... Read more
Crash on mono_class_init when pausing playmode or inspecting object
Reproduction steps:1. Open repro project (NewRepro.zip)2. Open scene "TestScene".3. Press Play.4. Press Pause. Expected: Play mode w... Read more
[Tango] The project with imported Tango SDK crashes both on non-tango an...
Reproduction steps:1. Create a new project;2. Import Tango SDK;3. Build an empty scene; Actual result: an app immediately crashes.Ex... Read more
Mono Special Folder paths are resolving to locations outside app sandbox...
To reproduce:1. Open project attached by the user2. Build for iOS/Android with "MainScene" included3. After opening project on the d... Read more
UI Mask component crashes editor after you Build & Run
Steps to reproduce:1. Open QA attached project (reduced) or user attached project2. Build and run for windows3. Build will run, edit... Read more
Shader breaks and outputs 'unknown semantics "SV_InstanceID" specified f...
How to reproduce:1. Open users attached project and Scene.unity file in 2017.1.0p22. Notice the Cube is blue and its "Diffuse" shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used