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[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps:1. Open "u5wheels" project user has attached2. Open "wheelrepro" scene3. Play scene4. Open "... Read more
[WinRT] Screen.Resolutions returns window size, rather than monitor reso...
We should probably match the behaviour of the standalone player for consistency. Read more
[Editor, A$] Unity crashes when closing it with detached Asset Store window
Steps to reproduce: 1. Start Unity Editor;2. Create new project and scene;3. Open Asset Store window (Window -> Asset Store);4. D... Read more
Text inside Mask on osx web player flickers, always
2) Create a panel inside a canvas3) put a mask on the panel4) put a text object inside the panel5) export to web player and open in ... Read more
Scene is not being unloaded in Awake using SceneManager.UnloadScene
Steps to reproduce: 1. Download and import attached project.2. Drag and drop "SceneA" and "SceneB" into a hierarchy view.3. Select "... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Cookie textures when usi...
Steps to reproduce: 1. Open attached project2. Switch to linear color space3. Select texture CookieSoft in Asstes4. Change texture T... Read more
[HingeJoint] Creating and connecting an object with hinge joint via scri...
Steps to reproduce: 1. Open attached project2. Open 'Main' scene3. Click the pause button and then play the scene, the game will be ... Read more
[Editor] Script deletion and re-creation throws incorrect warning in the...
Steps to repro:1. Launch the attached project2. Delete script attached from the assets panel3. Now add a new component to the main c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing