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[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce:1. Build... Read more
[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and in... Read more
[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...
When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more
TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more
Screen.currentResolution is not updated when the monitor's resolution ch...
To reproduce: 1. Open the project, attached by the tester (wrongResolution.zip)2. Open the "scene" scene3. Enter Play mode4. Notice ... Read more
Root motion broken in animation when weight of any additional layer is g...
This happens even when the weight is 0.01 How to reproduce:1. Open user's attached project "RollBug"2. Open "RollTest" scene3. Open ... Read more
[WebGL] Browser not detected correctly when checking device model in spe...
Browser model not detected correctly in Microsoft Edge and Opera To reproduce:1. Open my attached project and build on WebGl2. Try t... Read more
Collaborate tab freezes on 100% when merging with deleted files
To reproduce:1. Create a new project on first machine2. Make 10 Cube prefabs and save the scene3. Commit changes4. Download the chan... Read more
[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders
Reproduction steps:1. Open the attached project.2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into the... Read more
[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...
Steps to reproduce:1. Open the attached project2. Click Window->Test Runner3. In Test Runner Window, select PlayMode tab4. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow