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Importing/reimporting specific fbx file crashes editor (fbxsdk::FbxAnimC...
How to reproduce: 1. Open the attached project 2. If project doesn't crash, find Scout@RobotBoyIdle.fbx file in Assets/Scout 3. Reim... Read more
[Cloth] Removing cloth component from object with rendered mesh crashes ...
How to reproduce: 1. Create a new scene 2. Create empty game object 3. Add Cloth component to it ( Add Component -> Cloth) 4. In S... Read more
Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more
DrawMeshInstanced always draws the first submesh and ignores submeshIndex
Reproduction steps: 1. Open the attached project (New Unity Project 1.zip) 2. Open the "scene.unity" scene. 3. Enter the play mode 4... Read more
Particle System scale is not applied to the Shape Module of sub emitter ...
How to reproduce: 1. Open the attached project 2. Open ShapeModuleScale scene 3. Select particles in the hierarchy so they start sim... Read more
[TrailRenderer] Initial trail position is different when loading the sce...
Repro steps: 1. Open TrailLineRenderer scene from attached project and press play. 2. Observe expected behavior. 3. Open SceneContro... Read more
[WindowsStandalonStandalone build crashes at "build.exe!PlayerMainWndPro...
To reproduce: 1. Open the attached project 2. Build and run it (make sure you launch it in exclusive fullscreen) 3. Press spacebar t... Read more
Duplicating Custom assets with other assets nested within them creates a...
Steps to reproduce: 1. Download and open attached project 2. Create Assets-->Create-->">> NESTED OBJECT" 3. Select "NestedAsset" in ... Read more
Method with [RuntimeInitializeOnLoadMethod()] attribute with "BeforeScen...
Method with attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.... Read more
RenderForwardOpaque.CollectShadows steps don't calculate correctly if on...
How to reproduce: 1. Open 'ShadowMaps' project 2. Open 'main' scene 3. Look through game view, no shadowmap is visible 4. Change pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects