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[iOS] Unity's profiler device memory consumption is different from consu...
Steps to reproduce:1. Create a new Unity project2. Build to iOS with "Development mode" and "Autoconnect profiler"3. Open the projec... Read more
Mixed mode lighting with progressive lightmapper adding lights twice
Steps to reproduce:1. Open attached "MixedMode.zip" project2. Observe some shadows darker than others3. Lighter shadow objects have ... Read more
[NetworkTransform] Character position is not synced when rigibody isKine...
To reproduce:1. Open project2. Build and run Main scene, choose 'LAN Host'3. Play scene in editor, select 'LAN Client'4. Using WASD ... Read more
Emissive lights are visible only with LOD 0
To reproduce: 1. Open the project, attached by the tester (emmisiveBug.7z)2. Open the "Testland 1" scene3. In the Scene view, focus ... Read more
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occursActual R... Read more
Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce:1. Open attached Unity Project "924488-2D3DTextureCopy.zip"2. Load Scene "2D3DTextureCopy"3. Enter Play mode Expe... Read more
Editor ignores Input from keyboard if Japanese IME is used
How to reproduce:1. Make sure that Japanese IME is used as keyboard input language2. Create a new Unity project3. Change the Main Ca... Read more
[OS X] Unity Editor crashes after clicking play on a Vuforia's project i...
To reproduce:1. Download project attached by the user (or set up vuforia's project with AR camera)2. Place this project to the folde... Read more
Headless mode not rendering the spritesheet from RenderTexture to PNG
To reproduce: Part I: Building 1) Open attached project2) In top menu, select Build Tools -> Standalone -> (Re)create Standalo... Read more
Unity crashes in GetComponentWithScript when object is parented to the o...
To reproduce: 1. Open the project, attached by the user (FrogJam.zip)2. Open the "TestScene" scene3. Enable GameMap (Auto) game obje... Read more
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