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[WebGL] Custom cursor is invisible when using Cursor.SetCursor and Curso...
To reproduce: 1. Download and open attached "WebGL Mouse Test.zip" project.2. Build Player on WebGL.3. Run WebGL build on Microsoft ... Read more
[Collab] Version control mode remains the same after enabling collab, bu...
To reproduce: 1. Open new project.2. Set Project Settings -> Editor -> Version control mode to Hidden meta files3. Enable coll... Read more
[Timeline] Game and Scene windows are not refreshed when undoing "Clip R...
To reproduce:1. Open attached project "TimelineKilling.zip".2. Open "Test" scene.3. Open Game window and Timeline window.4. Select "... Read more
[Animation] Reverting an Animator Controller causes different deltaPosition
Steps to reproduce:1. Open attached project2. Open scene named "scene"3. Click on "Aydan" game object4. On the Controller component ... Read more
Occlusion culling not occluding
Steps: 1. Use repro project in comment "SmallRepro.zip"2. Bake occlusion culling with the following 2 cases:(A) Enable "ROAD1_doesn'... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject"2. Open Scene "Desert_static"3. Disable Occlusion Culling Visualization4. Look arou... Read more
Scriptable Object's icon is missing in the Inspector in 5.6
Steps to reproduce:1. Open attached project "933112.zip"2. Right click on the Project View and create a new "Custom Scriptable Objec... Read more
Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce:1. Open attached project "UnityBug.zip"2. Right click in the Project View and create two new scriptable objects("... Read more
[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps:1. Open the attached project(9:56 AM).2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G).3. Click Unified Model.4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used