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MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices. CPU time used by CalcMatrices is ~150% more than it used to be. (Co... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more
Load UncompressedAssetBundle hangs up Editor
Steps to reproduce: 1. Open User's attached project 2. Enter Play mode 3. Press Space Bar. Notice: loading has finished (see Console... Read more
Transform::BroadcastMessageAny crash caused by a prefab file
Repro steps: 1. Open "Winternight.zip" project 2. Open "scene_test_graveyard" scene Note: Crash occurs because of EXAMPLE.prefab fi... Read more
[VR] FOV does not revert back to previously set, Non-VR FOV
Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more
[Android] Loading AssetBundle on a device crashes the App
Steps to reproduce: 1) Download attached project 'PickScreen' and open in Unity 2) Build and run 'pickscreen_10901' scene on a devi... Read more
game object reference type doesn't get updated after recompilation when ...
Steps to reproduce: 1. Open attached project "reference_bug.zip" 2. Open "0" scene 3. Select "Main Camera" in the hierarchy and make... Read more
crash when changing scenes when inspector is locked
Steps to reproduce: 1. Open attached project "inspector_test.zip" 2. Open "scene0" scene 3. Select "Cube" in the hierarchy 4. Lock t... Read more
[iOS] Some tags are not identified on iOS devices
Reproduction steps: 1. Open the attached "archive" project. 2. Connect a device. 3. Launch the "Unity Remote 5" on a device. 4. Go t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view