Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b6
Issue ID
839928
Regression
No
[iOS] Some tags are not identified on iOS devices
Reproduction steps:
1. Open the attached "archive" project.
2. Connect a device.
3. Launch the "Unity Remote 5" on a device.
4. Go to "Edit > Project Settings > Editor" and select a connected device.
5. Play the "MOOshootStormPreLoad" scene in the Editor.
6. Wait for it to load.
7. Click on a red play button.
8. When the ship spawns, click on the top left corner of the screen.
9. Click the stop (square) button twice.
10. Click play.
- Note that the old ship despawned and a new one spawned.
11. Build it for iOS device.
12. Repeat steps 6-10.
- Note that the old ship from the previous game is still there.
Reproduced with:
- 5.5.0b1
- 5.5.0b9
- iPad Air 2 9.3.2
Notes:
- May be a regression(noted by user), but project doesn't play well on older versions.
- User discovered, that "controlGraphic", "playerParent", and "levelDisplay" tags doesn't work.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment