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[Mobile] 4 bit PVRTC compression changes to RGB 24 bit
Reproduction steps: 1. Open the attached project. 2. Select 'Ocean_Reflection Probe 4-reflection_mobile' in the project tab. 3. Make... Read more
[UTR] EditorApplication.isPlaying = false doesn't stop playmode after te...
Steps to reproduce: 1) Open the attached project. 2) Open Test Runner. 3) Run EditMode tests. The tests pass, but the editor remain... Read more
NullReferenceException errors are thrown when Scriptable Objects with mi...
How to reproduce: 1. Open the attached project 2. Selected two or more Scriptable Objects from "Assets/MyTiles" Optional steps: 3. M... Read more
[Android] Crash if there are around 20k files in Resources folder
Steps to reproduce: 1. Open user provided project 2. Build and run on a device 3. See that app hangs/crashes Reproduced on: 2017.2.... Read more
Second "Build And Run" fails after adding/removing a scene
Reproduction steps: 1. Create a New Project 2. "Build And Run" 3. Add/Remove scene from the Build Settings 4. "Build And Run" Expe... Read more
TLS Handshake exception is generated when connecting to mumble server
Steps to reproduce: 1. Download 1046610_repro.zip 2. Open "Example" scene (Assets -> Mumble-Unity) 3. Enter play mode 4. Notice that... Read more
[EditorGUI] System.TypeCode enum String value cannot be selected from an...
Steps to reproduce: 1) Open the attached project. 2) In Hierarchy, select the 'Test' gameObject. 3) In the Inspector, select Test Be... Read more
Spot Light passes through object without casting a shadow at certain angles
How to reproduce: 1. Open the user-submitted Project and open the "TestScene" 2. Observe the Game View Expected result: The wall pr... Read more
Different asset bundles produced after building them two times in a row
How to reproduce: 1. Open attached Unity project "zProject_486458" 2. Switch platform to iOS 3. Select BuildTools --> Build AssetBun... Read more
Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...
Reproduction steps: 1. Open the attached project. 2. Set platform to iOS, Android or WebGL. 3. Build the project. Actual behavior.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1