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JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...
To reproduce:1. Open attached project2. Select Timeline Game Object3. Move the clip Reproducible with: 2018.3.2f1Not reproducible wi... Read more
Crash on clear_assembly_from_modifiers when entering Play mode from Ride...
How to reproduce:1. Open "Rider_Debug_Crash.zip" project2. Open the "test.cs" script with Rider 2018.33. Attach Rider to Unity edito... Read more
MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce:1. Open the attached Project "OpenGL_SV_InsideTessFactor"2. Open "Test" Scene3. Enter the Play Mode to trigger Up... Read more
If WebGL platform is selected, Audio cannot be played in inspector on Linux
To reproduce:1) Create a new project2) Add an audio file to project files (example file was attached)3) Select it Expected: In the i... Read more
[Occlusion Culling] Occlusion Culling produces inaccurate results
Steps to reproduce:1. Open QA attached project2. Open Occlusion settings and bake with the default parameters3. Select Main Camera, ... Read more
Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...
How to reproduce:1. Open attached project "CarParkGame"2. In Project window find and open Scene "Game"----------------------Observe ... Read more
Editor crashes with memcpy or MemoryCacherReadBlocks::DirectRead when op...
How to reproduce:1. Open attached project----------Observe the crash ----------Fixed in 2018.3.2f1, 2019.1.0a1 Read more
Off Screen Particle Systems not emitting Particles when Particle startin...
How to reproduce:1. Open attached project2. Enter Play Mode3. Reach third fireball Reproducible with: 2018.3.2f1, 2019.1.0a14, 2019.... Read more
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