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Scene view is not displaying 9-Sliced UI Canvas's child UI Images correc...
1. Open my attached repro project "BlankProject.zip"2. In the Hierarchy extract "Ui Canvas" and press on [Container Frame]3. Now in ... Read more
Timeline horizontal scrolling not working as expected
How to reproduce:1. Open the attached TimelineBug.zip project2. Select Cube in the Hierarchy window3. Go to the Timeline window4. Se... Read more
[PostProcessing] Depth of field is not applied to the whole screen when ...
How to reproduce:1. Open user attached project "20190215_test.zip"2. Set Game View Resolution to Fixed Resolution 1000x10003. Resize... Read more
[MacOS][IL2CPP] Standalone build fails on MacOS with scripting backend s...
Reproduction steps: 1. Create a New Project2. Import Unity IAP3. Switch to "IL2CPP" Scripting Backend4. Build for MacOS Expected Res... Read more
[XR][XR SDK] [Vulkan]Editor crashes upon entering Play mode when Vulkan ...
Steps to reproduce:1. Download and open the attached project2. Open cube scene3. Enter Play mode Result: crash Reproduced on 2019.2.... Read more
[Android] Game Object using a specific shader is not being rendered in A...
Steps to reproduce:1. Open the attached project2. Open Scenes/SampleScene3. Notice the tree on a plane4. Build and run to device5. I... Read more
Prefab instance with a script that automatically sets the parent of it c...
How to reproduce:1. Download extract and open attached project (1128227repro.zip)2. Open 'SampleScene'3. Create an empty object and ... Read more
[Android] Canvas with a single text is causing huge PostLateUpdate.Playe...
Steps to reproduce:1. Open attached project2. Build and run on Android with "Development build" & "Autoconnect Profiler" options... Read more
UWP player fails to play WebCamTexture when using specific webcam
Steps to reproduce:1. Download attached project2. Build project for UWP with IL2CPP or .NET backend3. Launch UWP player Actual resul... Read more
[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...
When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open