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Crashes on UsabilityAnalytics_CUSTOM_SendEvent when adding light compone...
To reproduce: 1. Open attached project.2. Open scene: Particle Test Scene3. In hierarchy: Create Empty game object4. In inspector: C... Read more
[macOS] Close window shortcut (CMD+W) stopped working on some editor win...
Steps to reproduce: 1. Open any project with 2017.2.0b12. Open some window that is not in the 'Windows' menu tab, e.g. 'Build Settin... Read more
Rename 'Troubleshoot Issue...' Help menu item
1. What happened'Troubleshoot Issue' is grammatically incorrect as it should have an article 'an' or 'the' before 'Issue'.IMHO, 'Uni... Read more
[Timeline] Pasting same Track from Timeline A to Timeline B more than on...
How to reproduce:1. Open the attached "TimelineBugPaste" project and "Repro" scene2. Make sure that Timeline window is open and sele... Read more
[DrawMeshInstanced] Instanced meshes disappear when attaching FrameDebug...
Steps to repro: 1. Open attached project and '02_RocksScene';2. Go to Build Settings (File -> Build Settings);3. Check 'Developme... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps:1. Create new project.2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "clean... Read more
Scroll View content resizes when loaded through SceneManager.LoadScene()
Reproduction Steps:1. Import attached project.2. Open "UIScene" scene.3. Enter Play mode.4. Observe the text in the Scroll View.5. O... Read more
Unity crashes after clicking on gizmo menu in scene view
To reproduce:1. Open attached project2. In the scene view click "Gizmos" Expected: Gizmo menu is opened.Actual: Unity crashes. Note:... Read more
Animation Sprite is still visible in the Scene after Undo
To reproduce:1. Open the attached project2. Open the "Untitled" scene3. Select several sprites from the Project window4. Drag and dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0