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1
votes
Fixed

[UWP] float.Parse invalid format exception with IL2CPP

Windows Store Apps

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Dec 09, 2015

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Version/s: 5.3.0f4

Reproduction steps: 1. Go to regional settings. 2. Change Format on "Formats" tab to something that has different number delimiter ... Read more

1
votes
Fixed

Legacy Animation does not animate Light properties

Animation

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Dec 13, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Open "scene" scene 3. Open Animation window 4. Select "enemyMuzzle" game object in the Hie... Read more

0
votes
By Design

[Android] Native Android method AudioManager.isMusicActive() always retu...

Android

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Jun 17, 2015

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Version/s: 5.1.0f3

Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more

0
votes
Fixed

After creating a new script and attaching it onto an object in hierarchy...

Mono

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Dec 10, 2015

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Version/s: 5.3.0f4

Reproduction steps: 1. Open attached project 2. Open the "Main" scene located in "Assets\_Scenes" 3. Create a new C# script and name... Read more

0
votes
Fixed

[AW] Zoom not updating in Curves view

Animation Window

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Dec 11, 2015

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Version/s: 5.4.0a6

When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more

0
votes
Fixed

Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane (notice Fit to scene is enabled) 4. Bake all 5. Notice that o... Read more

0
votes
Won't Fix

Baked NavMesh render overlaps level geometry when scene has objects on d...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane and bake all Navmesh 4. Notice that Navmesh overlaps level ge... Read more

0
votes
By Design

Duplicating a gameObject does not duplicate the baked NavMesh

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

Duplicating a gameObject does not duplicate the baked NavMesh To reproduce: 1. Open attached project 2. Open 1.unity scene 3. Selec... Read more

0
votes
Fixed

The NavMesh Surface Build Volume is visible when the component is off or...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce: 1. Open att... Read more

1
votes
Fixed

[MSE] Error when playing multiple scenes with baked GI

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Open "sceneone" scene 3. Open "scenetwo" scene additive 4. Set active "sceneone" scene 5. ... Read more

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