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[OcclusionCulling] Meshes that has a transparent sub-material does not w...
Steps to reproduce: 1. Create new Unity project2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)3.... Read more
[Game View] Multiple Cameras + Depth Only Clear + Post Effects + HDR cre...
Steps to reproduce:1. Open attached project "MultiCameraFXBug.zip"2. Observe black bar artifact in editor "Game" view window3. Eithe... Read more
Input.inputString doesn't return string
To reproduce: 1) Download and open project2) Open and play Testscene3) Press any keyboard button, the pressed key should be written ... Read more
Dropdown menu is not displayed when Time.timeScale is set to 0
Steps to reproduce: 1. Open the attached project2. Open and play 'Test Scene'3. Click on the dropdown menu, notice it works as expec... Read more
[LightmapUVs] Mesh importer smoothing angle issue
To reproduce:1. Open attached project2. Open scene jagged_lighting_test3. Bake lightmaps4. Notice jagged shadows (screen attached) I... Read more
Caret does not appear in the input field and cannot select the text
Steps to reproduce : - create a new input field and press play- click inside the field and notice the caret is missing- type somethi... Read more
Editor crashes when playing scene
How to reproduce: 1. Open attached project2. Open scene Scenes/00Movement+Goal.unity3. Play the scene- There is an error in the cons... Read more
"Ctrl" click on object selects another object in scene view
Reproduction steps:1. Open "BugDemo" Unity project2. Click on "Main Camera" object in hierarchy tab3. Go to "GameObject" > "Align... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch