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Errors start appearing when repeatedly loading an asset bundle
To reproduce:1. Open project.2. Open the scene "main"3. Press "play" Note that when the counter reaches ~400 (sometimes sooner, some... Read more
HideFlag.DontSave on single component causes Unity to crash
If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps:1) Import the package2)... Read more
NullReferenceException in plugin crashes Unity at GUIStyle::Draw
Steps to reproduce: 1. Open attached project2. In top menu select "Window > AudioClip Explorer"3. Move scrollbar found in window4... Read more
[OSX] Serious Handles.DrawLine performance degredation in Unity 5.3
How to reproduce:1. Open the attached project "Handles.zip"2. Notice the new "Test" menu.3. Go to "Test->Handles.DrawLine Test"4.... Read more
[UWP] TouchScreenKeyboard.Open doesn't open touch screen keyboard
Using "TouchScreenKeyboard.Open()" doesn't open touch screen keyboard on Windows 10 tablet, when using "tablet mode". Regression fro... Read more
[Legacy] IEnumerator.MoveNext crashes at Scripting::TrackedReferenceBase...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Unity crashes 5. Open "AnimationExtensions.cs" script6.... Read more
[GL][Windows] Build crashes in fullscreen mode
To reproduce:1. Create new project2. Change Graphics Api for windows to any OpenGL API3. Build project for windows standalone4. Laun... Read more
AssetDatabase: RenameAsset()file does not check output length and automa...
How to reproduce:1. Open the attached project2. User uses AssetDatabase.RenameAsset() to rename the file3. It will generate some Uni... Read more
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