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When client connects to nonexistent server it would not be able to conne...
1. Open attached project (UseWebSockets enabled there)2. Build for Win and run3. Press "LAN Client"==>No errors in the Developmen... Read more
It is possible to migrate host to WebGL client
1. Open attached project2. Build for WebGL and run3. LAN host in the Editor4. LAN Client on WebGL5. Stop host in the Editor==>Cal... Read more
Lan client without server causes OnClientDisconnectFromHost callback to ...
1. Run offline scene in attached project2. Press LAN client and wait==>After some timeout: "NetworkMigrationManager FindLowestHos... Read more
Memory leak when adding an Image component
Steps to reproduce: !) open your task manager and be prepared to end the task1) open the project2) open scene 'Scene'3) Select 'Imag... Read more
[UNET] Remote player movement is not synced to server when 'Local Player...
Steps to reproduce: 1. Open attached project2. Build the 'AuthorityTest' scene3. Run two instances of the game, make one local host ... Read more
[UI][SceneView] Child objects of nested canvas are not visible in scene ...
To reproduce:1. Add Image game object2. Notice that Image is visible in scene view3. Add another canvas as a child of main canvas4. ... Read more
[Transparency] Cutout baked material incorrectly tints lightmap behind it
Steps to reproduce:1. Download and open project "740898_repro.zip"2. Open scene "repro" and let Baked GI auto build3. Notice one of ... Read more
ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVel...
ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings. 2. How we... Read more
[MSE] Image effects causes incorrect rendering behavior
Steps to repro:- Launch the project attached- Open the scene 3_imageEffects present inside scene- Click on play and toggle between i... Read more
Object gets masked out completely when touching parents borders
Reproduction steps:1. Open attached project2. Open and play the "clippingbug" scene3. The left star will spin and blink (masked out ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used