Search Issue Tracker

0
votes
Fixed

When client connects to nonexistent server it would not be able to conne...

Networking

-

Nov 12, 2015

-

Version/s: 5.3.0f1

1. Open attached project (UseWebSockets enabled there)2. Build for Win and run3. Press "LAN Client"==>No errors in the Developmen... Read more

0
votes
Fixed

It is possible to migrate host to WebGL client

Networking

-

Nov 12, 2015

-

Version/s: 5.3.0f1

1. Open attached project2. Build for WebGL and run3. LAN host in the Editor4. LAN Client on WebGL5. Stop host in the Editor==>Cal... Read more

0
votes
Fixed

Lan client without server causes OnClientDisconnectFromHost callback to ...

Networking

-

Nov 12, 2015

-

Version/s: 5.3.0f1

1. Run offline scene in attached project2. Press LAN client and wait==>After some timeout: "NetworkMigrationManager FindLowestHos... Read more

0
votes
Fixed

Memory leak when adding an Image component

UI

-

Nov 12, 2015

-

Version/s: 5.2.2p2

Steps to reproduce: !) open your task manager and be prepared to end the task1) open the project2) open scene 'Scene'3) Select 'Imag... Read more

0
votes
Fixed

[UNET] Remote player movement is not synced to server when 'Local Player...

Networking

-

Nov 09, 2015

-

Version/s: 5.3.0b5

Steps to reproduce: 1. Open attached project2. Build the 'AuthorityTest' scene3. Run two instances of the game, make one local host ... Read more

0
votes
Fixed

[UI][SceneView] Child objects of nested canvas are not visible in scene ...

UI

-

Nov 12, 2015

-

Version/s: 5.3.0f1

To reproduce:1. Add Image game object2. Notice that Image is visible in scene view3. Add another canvas as a child of main canvas4. ... Read more

1
votes
Fixed

[Transparency] Cutout baked material incorrectly tints lightmap behind it

Global Illumination

-

Oct 30, 2015

-

Version/s: 5.2.1f1

Steps to reproduce:1. Download and open project "740898_repro.zip"2. Open scene "repro" and let Baked GI auto build3. Notice one of ... Read more

0
votes
Fixed

ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVel...

Shuriken

-

Nov 12, 2015

-

Version/s: 5.3.0f1

ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings. 2. How we... Read more

0
votes
Fixed

[MSE] Image effects causes incorrect rendering behavior

Scene/Game View

-

Nov 12, 2015

-

Version/s: 5.3.0f1

Steps to repro:- Launch the project attached- Open the scene 3_imageEffects present inside scene- Click on play and toggle between i... Read more

1
votes
Fixed

Object gets masked out completely when touching parents borders

UI

-

Nov 03, 2015

-

Version/s: 5.2.2f1

Reproduction steps:1. Open attached project2. Open and play the "clippingbug" scene3. The left star will spin and blink (masked out ... Read more