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[UNET] Remote player movement is not synced to server when 'Local Player...
Steps to reproduce: 1. Open attached project2. Build the 'AuthorityTest' scene3. Run two instances of the game, make one local host ... Read more
[UI][SceneView] Child objects of nested canvas are not visible in scene ...
To reproduce:1. Add Image game object2. Notice that Image is visible in scene view3. Add another canvas as a child of main canvas4. ... Read more
[Transparency] Cutout baked material incorrectly tints lightmap behind it
Steps to reproduce:1. Download and open project "740898_repro.zip"2. Open scene "repro" and let Baked GI auto build3. Notice one of ... Read more
ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVel...
ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings. 2. How we... Read more
[MSE] Image effects causes incorrect rendering behavior
Steps to repro:- Launch the project attached- Open the scene 3_imageEffects present inside scene- Click on play and toggle between i... Read more
Object gets masked out completely when touching parents borders
Reproduction steps:1. Open attached project2. Open and play the "clippingbug" scene3. The left star will spin and blink (masked out ... Read more
[AnimatorOverrideController] controllers assignment to a prefab causes c...
How to reproduce:1. Open the attached project2. Find Enemy1 prefab and set its animator controller to the same Enemy1 animator contr... Read more
CrossFadeInFixedTime fails transition when called during ongoing CrossFa...
How to reproduce:1. Open the attached project2. Open and Play "scene" scene3. Press G and press F afterward in less than one second ... Read more
[Android] Application crashes when deleting a RenderTexture from OnDestr...
Steps to reprodue:1. Open attached project2. Build and Run on Google Nexus 6 running on Android 5.1.13. Click the black button in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed