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[NavMeshSurface] White square is visible in the origin of NavMeshSurface
Steps to reproduce: 1. Create new project2. Add NavMeshSurface to the scene3. Zoom in on its position4. Notice white square visible ... Read more
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Build lightmap4. Move scene camera so that Cube which is in ... Read more
Audio Listener component is not draggable in the Inspector
To reproduce:1. Open attached project2. Open "Test" scene3. Select Main Camera in the Hierarchy4. In the Inspector try to drag the A... Read more
[APICompatibility] Unity crashes after switching API compatibility level...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Main.unity' scene;3. Go to File --> Build Settings;4. Click Playe... Read more
[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active
-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro:--open atta... Read more
Regression: "Unexpected recursive serialization of MonoBehaviour." when ...
Regression - this happening only on 5.4.0b1, but not in 5.4.0a6It happens when there is NetworkManager and Player prefab with Networ... Read more
[iOS] Social.ReportProgress only returns last callback when it's called ...
To Reproduce: 1. Build and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' but... Read more
NetworkAnimator does not work for non-player objects
Fixed to use "useAuthority"- please see comments Read more
[OSX]Reflection Probe set to Realtime On Awake is not displaying in build
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Notice how Capsule looks like (see screenshot)5. Build ... Read more
Particles GetCollisionEvents returns larger than actual number of events
1. What happenedParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Edit... Read more
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