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[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...
Steps to reproduce: 1. Open the attached project2. Open 'shadow_mesh' scene3. Open 'Lighting' window and bake lightmaps4. When bakin... Read more
Editor crash while trying to debug from VS 2015
Steps to reproduce:1. Create new project.2. Open VS 2015 and attach it to Unity.3. Enter play mode.4. Unity stops working Reproduced... Read more
[iOS] Ipad Splash Screen is shown incorrectly when device is in landscap...
To Reproduce: 1. Build and deploy the attached project (make sure that the iPad is in Landscape orientation)2. Observe that some bla... Read more
[WebPlayer] UnityObject2.getUnity().SendMessage() method missing in IE11
-e: WebPlayer UnityObject2.getUnity().SendMessage() method is missing in IE11 -repro:--build attached example as Webplayer--launch i... Read more
[Perf] GISceneManager.Update taking ~90% processor time on scene start
Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more
[RenderTexture|Compute] RenderTexture used in ComputeShader does not wor...
To reproduce:- Open attached project- Open "WaterEffect" scene and play- Notice RenderTexture rendered correctly- Build this scene a... Read more
Unity crashes after deleting an object with animation that is animating ...
Reproduction steps:1.Open attached project.2.Open and play "crash" scene.3.Click "Y" keyboard button few times and wait 3 seconds. A... Read more
[iOS] Both Portrait and Landscape splash screens are shown at the same t...
To Reproduce: 1. Build the attached project (make sure that orientation is set to to 'Auto Rotation' and Only 'Landscape Left' and '... Read more
"OPENGL ERROR" on event creation
"OPENGL ERROR" on event creation 1. What happenedGetting an error every time I create an event in the Animation Window..."OPENGL ERR... Read more
Particles>Inherit Velocity module: remove Birth mode
5.3 new functionality: Particles>Inherit Velocity module: remove Birth mode as its behaviour can be implemented using Initial mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used