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0
votes
Duplicate

[Inspector] Changing the type of an assigned public variable beween Tran...

Inspector Functionality

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Oct 11, 2016

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Version/s: 5.5.0b1

Changing the type of a public variable with an assignment from GameObject to Transform or the other way around does not give a type ... Read more

0
votes
Postponed

Infinite Loop in Mac Editor Causes Crash with No Stacktrace Instead of S...

Scripting

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Oct 11, 2016

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Version/s:

Only happens on Mac; Windows correctly throws StackOverflowException Steps to Reproduce: 1. Add the attached InfiniteLoopCrash scr... Read more

0
votes
Duplicate

Publishing to Collab doesn't show progress

Collab

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Oct 11, 2016

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Version/s: 5.5.0b7

Publishing new data to a project that uses Collab will display a progress bar that never progresses, and just finishes when at 100%.... Read more

0
votes
Duplicate

reducing sample rate leaves blank end on the animation clip

Animation

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Oct 11, 2016

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Version/s: 5.5.0b7

-e: see title -repro: --open test scene from attached project --select the object with the animator controller --open Animation win... Read more

0
votes
Fixed

Substances renaming generates errors and bad behaviour

Substances

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Oct 11, 2016

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Version/s: 5.5.0b7

After renaming a substance material, several errors appear in the Editor console. Reproduction Steps: 1. Open the attached project ... Read more

0
votes
Fixed

Substance generates incorrect warning when changing shader type

Substances

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Oct 11, 2016

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Version/s: 5.5.0b7

After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately afte... Read more

0
votes
Won't Fix

[SpeedTree][Rendering] White dot artifacts appear on SpeedTrees leaves o...

Speedtree Integration

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package; 4. In the Project Browser go to Assets -> Scenes... Read more

0
votes
Duplicate

Can't edit colliders on a new projects

Editor - Other

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Oct 11, 2016

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Version/s: 5.5.0b1

Reproduction steps: 1) Create a new project 2) Add an object to the scene (doesn't matter if it is an empty one or not) 3) Add any t... Read more

0
votes
Fixed

[Rendering] z-fighting artifact on Speedtree billboards when using Point...

Speedtree Integration

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package; 4. In the Project Browser go to Assets -> Scenes... Read more

0
votes
Fixed

[UWP] Universal Windows native dll is ignored in Release/Master but work...

Windows Store Apps

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Oct 08, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project "839333.zip" 2. Open scene "Dummy" 3. Build for Local Machine 4. Once building is done... Read more

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