Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
1.0.0
Issue ID
1125095
Regression
No
[Vector Graphics] Saving a scene takes half a minute when having a couple hundred different prefabs with SVG sprites in them
How to reproduce:
1. Open attached project "Case_1125095_repro.zip"
2. Open "WorldMap" scene
3. Save the scene
Expected result: Scene saves in a couple of seconds
Actual result: Scene saves in half a minute, sometimes longer
Reproducible with - 2018.3.0b6, 2018.3.6f1, 2019.1.0b3, 2019.2.0a6
Vector Graphics reproducible version: 1.0.0
Notes:
1) Could not test with earlier versions because the scene does not load properly
2) This is reproducible about 85% of the times
3) Removing some prefabs from the scene shortens the amount of time the saving takes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px
- Some text in the Bug Reporter can be semi selected and copied
- Bug Reports are still sent when cancelling in the Upload stage of Form Submission
- Corrupted mipmaps are generated when using EditorUtility.CompressTexture with NPOT textures
- Bug Reporter crashes when Exporting Offline Report into a Unity Project Directory
Resolution Note:
The first time the scene is saved it takes a few seconds. Then something touches all the prefabs and they get marked dirty, so next time the scene is saved the Editor has to save 90 prefabs first.