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[Oculus GO] Applications are capped at 30 fps when building a project fo...
To reproduce:1. Open any project with Oucus go API for Android set up2. Buld and run On Oculus GO3. Observe the logcat (filter the m... Read more
Unloading the Render Pipeline Asset causes a crash
When unloading the Render Pipeline Asset in Graphics Settings, the Editor will crash. Reproduction Steps:1. Open the Graphics Settin... Read more
FBX Importer: Contextual menu for Events not working anymore
In the Importer > Animation tab, you can create & delete animation Events using the "+" button & delete hotkey, BUT the c... Read more
Crash on SemiNumericCompare when opening prefab
How to reproduce:1. Open the attached project2. Select Resources/Gem.prefab in the Project3. Press "Open Prefab" in the Inspector Ac... Read more
[Support] SslStream.AuthenticateAsClient is never authenticated when try...
How to reproduce:1. Open attached project "AuthenticateAsClientBug.zip" and scene "BrokenScene"2. Enter PlayMode3. Observe Console w... Read more
[Terrain] Need to remove .5 clamp from Stamp Height shader pass
We shouldnt be clamping snce this is not a generic paint op Read more
[WindowsMR][Emulation] Unable to disconnect remoting after connecting an...
1. What happened Editor will prevent the user from disconnecting a remote connection to device after a connection has been establish... Read more
VFX Graph package manifest does not declare any dependencies on other pa...
How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Find and select the 'Visual Effects Graph' packag... Read more
[LWRP] Shaders are not included in the build when their name contains 'D...
How to reproduce:1. Open tester-submitted project (ShadersDebug)2. Open the 'SampleScene' scene3. Build and Run the project Expected... Read more
Inconsistent Silent Crash when StackOverflowException is thrown
Reproduction steps:1. Open the attached project named "Case_1115647"2. Open the "SampleScene" in the Scenes folder3. Select the "Dir... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile