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0
votes
Won't Fix

[TreeCreator] Tree leaves get corrupted when hiding tree group

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Nov 03, 2015

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Version/s:

To reproduce:- Open attached project- Open "bug" scene- Select "Tree1" in hierarchy- Expand "Tree" component- Make one of groups inv... Read more

0
votes
By Design

[WebGL] can't type EUR symbol with German keyboard layout into UI input ...

WebGL

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Nov 04, 2015

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Version/s:

-e: see title. the € symbol is typed with AltGr+E but doesnt work in WebGL but in the editor. other symbols with the AltGR-kay combi... Read more

4
votes
Postponed

NetworkDiscovery broadcast data cannot be changed

Networking

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Nov 04, 2015

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Version/s:

With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more

0
votes
Duplicate

Duplicated baked lights placed in same position produce double lighting,...

Progressive Lightmapper

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Nov 04, 2015

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Version/s: 5.3.0b5, 2019.3.12f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open attached project "DoubleDirLight.zip" and scene "1"2. In Lighting Settings window, Generate Lighting3. In H... Read more

0
votes
Not Reproducible

[Joint2D] Copying GameObjects connected by Joints results being connecte...

Physics2D

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Oct 29, 2015

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Version/s: 5.3.0b4

To repoduce the issue follow the steps:1. Open attached project2. Open "test" scene3. Copy GameObject that contains two cubes4. Obse... Read more

0
votes
Fixed

[WebGL] repeat script errors running build from remote web server

WebGL

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Nov 04, 2015

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Version/s:

-e: When running even very simple projects from files.unity3d they fail loading with various script errors. When running from file o... Read more

0
votes
Not Reproducible

[UWP] Sound loading using WWW fails

Windows Store Apps

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Nov 04, 2015

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Version/s:

Reproduction steps: 1. Build & run the attached project (WWWScene_assets scene)2. Press Mouse button 2 to load sound3. Press "Pl... Read more

0
votes
Fixed

Nested canvas has wrong values when instantiated from a prefab during ru...

UI

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Nov 04, 2015

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Version/s: 5.2.2p2

Creating a nasted canvas prefab and instantiating the prefab during runtime produces wrong values of the canvas when changing the pa... Read more

3
votes
Fixed

“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal

OSX

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Nov 05, 2015

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Version/s: 5.3.0b5

The OS X standalone player crashes on startup when the following conditions are met: - “Mac Fullscreen Mode” in the player settings ... Read more

5
votes
Won't Fix

[OSX][GLLEGACY] OS X Player crashes in a multi display environment

MacOS

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Nov 05, 2015

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Version/s: 5.3.0b5

The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the gr... Read more

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