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[IL2CPP] iOS build, Game crash when reading files larger than 30 MB
Steps to reproduce: 1) Build attached project for iOS, IL2CPP2) Press the "Test 30MB" button Read more
Character Controller Physics cause capsule to be thrown in the air when ...
When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character c... Read more
Nullables of nested struct inside generic class cause internal error
Steps to reproduce: 1. Open attached project2. Open console3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `class... Read more
[iOS][XCode] Setting minimum iOS version to 9.0 sets XCode deployment ta...
1. Create new project2. Select iOS Minimum version 9.03. Build4. XCode will set deployment target to 4.0 Read more
Soft Particles don't work with Orthographic cameras, due to depth buffer...
Steps to reproduce: 1. Open attached project "ParticleOrthoBug.zip"2. Open scene "BugOrthoBlend"3. Make sure that Game view is visib... Read more
[TreeCreator] Tree leaves get corrupted when hiding tree group
To reproduce:- Open attached project- Open "bug" scene- Select "Tree1" in hierarchy- Expand "Tree" component- Make one of groups inv... Read more
[WebGL] can't type EUR symbol with German keyboard layout into UI input ...
-e: see title. the € symbol is typed with AltGr+E but doesnt work in WebGL but in the editor. other symbols with the AltGR-kay combi... Read more
NetworkDiscovery broadcast data cannot be changed
With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more
Duplicated baked lights placed in same position produce double lighting,...
How to reproduce:1. Open attached project "DoubleDirLight.zip" and scene "1"2. In Lighting Settings window, Generate Lighting3. In H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used