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Fixed in 2019.1

Fixed in 2019.2

Votes

0

Found in

2019.1.0a1

2019.2.0a1

2019.2.0a9

Issue ID

1140940

Regression

No

Editor crashes while opening the Occlusion Culling window if there is no camera tagged as Main Camera

Themes

-

How to reproduce:
1. Open the attached or create a new project
2. Go to Window -> Rendering -> Occlusion Culling
3. Go to the Hierarchy window-> select Main Camera
4. Make sure that Occlusion Culling and the Inspector windows are open and then set Main Camera tag to Untagged

Reproducible with: 2019.1.0b10, 2019.2.0a10

Note: could not reproduce with 2018.3.12f1, but maybe it just needs more time for the crash to occur

If the crash does not occur at first, try steps options:
- Select different tabs, close and open them
- Tag and untag Main Camera many times
- Close Occlusion window and open it again
- Minimize and maximize Unity Editor
(download and check the reproduction videos from the cloud link)

Stack trace:
#0 0x0000010e7b91c4 in DrawUmbraLinesGizmoImmediate()
#1 0x0000010edeac89 in GizmoManager::DrawGizmos(GizmoSubset)
#2 0x0000010f07aeea in Camera::FinishRenderingEditorCamera(Camera::RenderFlag, bool)
#3 0x0000010f9fb18b in Handles_CUSTOM_Internal_FinishDrawingCamera(ScriptingBackendNativeObjectPtrOpaque*, unsigned char)

  1. Response avatar

    Resolution Note (fix version 2019.1):

    Will be fixed into 2019.3 and backported into some older releases

Comments (2)

  1. 8e5c005f03aa345489e9ab4526d83c60?d=mm

    HIBIKI_ent

    May 11, 2020 17:34

    Can see this again within 2019.3.11

    It appears within the visualisation tabs of the occluder, it can be baked "completely" if you're not on the occlusion tab at all, but the data is corrupted and doesn't work.

    If you're on the occlusion tab, you'll bake about 80% and it'll crash.

  2. 097486a7612afa9731e444c1dfe045f0?d=mm

    Aashishsinng

    Sep 09, 2019 09:15

    it haven't fixed in 2019.2 either, this is the third time it crashed.
    i got the message : unity has stopped working and status : there is no fix available, please report a bug

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