Search Issue Tracker

Fixed in 2019.1

Fixed in 2019.2



Found in




Issue ID




Editor crashes while opening the Occlusion Culling window if there is no camera tagged as Main Camera



How to reproduce:
1. Open the attached or create a new project
2. Go to Window -> Rendering -> Occlusion Culling
3. Go to the Hierarchy window-> select Main Camera
4. Make sure that Occlusion Culling and the Inspector windows are open and then set Main Camera tag to Untagged

Reproducible with: 2019.1.0b10, 2019.2.0a10

Note: could not reproduce with 2018.3.12f1, but maybe it just needs more time for the crash to occur

If the crash does not occur at first, try steps options:
- Select different tabs, close and open them
- Tag and untag Main Camera many times
- Close Occlusion window and open it again
- Minimize and maximize Unity Editor
(download and check the reproduction videos from the cloud link)

Stack trace:
#0 0x0000010e7b91c4 in DrawUmbraLinesGizmoImmediate()
#1 0x0000010edeac89 in GizmoManager::DrawGizmos(GizmoSubset)
#2 0x0000010f07aeea in Camera::FinishRenderingEditorCamera(Camera::RenderFlag, bool)
#3 0x0000010f9fb18b in Handles_CUSTOM_Internal_FinishDrawingCamera(ScriptingBackendNativeObjectPtrOpaque*, unsigned char)

  1. Response avatar

    Resolution Note (fix version 2019.1):

    Will be fixed into 2019.3 and backported into some older releases

Comments (1)

  1. 097486a7612afa9731e444c1dfe045f0?d=mm


    Sep 09, 2019 09:15

    it haven't fixed in 2019.2 either, this is the third time it crashed.
    i got the message : unity has stopped working and status : there is no fix available, please report a bug

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.