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[Android] RG and R Compressed EAC formats are not available when overrid...
To reproduce:1. Open any project containing normal texture (or import user's - "body_01_NRM.tga" )2. In project window, select the n... Read more
[UWP] Running the Player fails with access violation in unity_sequence_p...
How to reproduce:1. Open the attached "SrpTest.zip" project2. In Build settings, make sure that Script Debugging is enabled3. Set ta... Read more
UI gets behind the layout by a few pixels when using EditorGUILayout.Fad...
How to reproduce:1. Open attached "BugFadeGroupScope.zip" project2. Click on the "MyBehaviour" object in the 'SampleScene' Scene3. G... Read more
Custom Inspector loses prefab reference when that prefab is modified
How to reproduce:1. Open the user's project2. Open Bug/BugScene scene3. In the Hierarchy check MyInspector Game Object, "My custom m... Read more
Scene is always marked as unsaved when Prefab has a "Constant Size Fitte...
Steps to reproduce:1. Open original project "Dirty Scene.zip" and open SampleScene2. Enable "Prefab Image" in the Hierarchy and noti... Read more
Particle System component causes error: "Internal: JobTempAlloc has allo...
Steps to reproduce:1. Create a new project2. Create empty GameObject in the Hierarchy3. Add the "Particle System" component to an em... Read more
Layout of undocked windows is not preserved when there are 2 or more win...
How to reproduce:1. Download, extract and open attached project (1124786repro.zip)2. Create two separate, undocked Inspector windows... Read more
[XR][HDRP][Rift] Mirror mode is broken when HMD is not being worn
Mirror mode on the monitor is broken when a Standalone Windows player is running with the Oculus SDK while the Rift is not being wor... Read more
Failure in IPreBuildSetup/IPostBuildCleanup results in "PASS" status in UTR
Steps to reproduce:1) Open the attached project.2) Open Test Runner window.3) Run all tests.- Exception is thrown in the console dur... Read more
Undo Keyboard shortcut does not work if focused on the Scene View after ...
How to reproduce:1. Open the "SampleScene" in the attached "TestShortcutBug.zip" project2. Double Click on "GridMesh" GameObject to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code