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[2D] Selecting multiple sub-sprites from a spritesheet with hundreds of ...
[2D] Selecting multiple sub-sprites from a spritesheet with many sub-sprites (1000+) causes editor to hang Steps to Repro: 1. ope... Read more
Game View displays unplaced Tile when it is visible on the Scene and oth...
How to reproduce: 1. Open the "SampleScene" scene in the attached project 2. Open the Tile Palette window 3. Select a Tile from the ... Read more
"Error Code: 2 occurred while Loading the font" error when trying to gen...
Repro Steps: - download attached project or download these pixel art fonts from the Asset Store: http://u3d.as/idU - Open the Font ... Read more
Recompilation is not triggered without restarting Unity
Steps to reproduce : - create a new project - create a new script and notice the recompile doesn't happen (lock icon) Fixed in: 20... Read more
[XcodeAPI] PBXProject.AppendShellScriptBuildPhase doesn't have option fo...
I was doing InstallToBuildsFolder option on iOS, and was using PBXProject.AppendShellScriptBuildPhase function to add a custom scrip... Read more
Dielectric Specular Node: Range is editable for options when it shouldn'...
The options RustedMetal, Water, Ice, or Glass should make both Range & IOR uneditable, which works correctly when switching to this ... Read more
Animator's property is missing and is set to 0 after selecting Preview i...
Reproduction steps: 1. Download user's project and open in Unity 2. Select "SampleScene" scene 3. Open Window -> Animation 4. Select... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps: 1. Rename "Applications/Xcode" to something else (i.e. Xcode1). 2. Create a new Unity project. 3. Go to Player S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion