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Won't Fix
Votes
0
Found in
2018.3.9f1
Issue ID
1138843
Regression
No
[Android] Plane rendered with Artifacts on Samsung Galaxy S8
How to reproduce:
1. Open attached Unity project "Overreach"
2. Build "MainGame" scene on Samsung Galaxy S8
Expected result: Plane looks the same as in the Editor.
Actual result: Plane is rendered with artifacts.
Reproduced with: 2019.2.0a10, 2019.1.0b9, 2018.3.11f1.
Devices under test:
Reproduced on:
VLNQA00096, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Not reproduced on:
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00261, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00001, Google Pixel 2 (Pixel 2), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
iPhone 6 iOS 11.3.1
Notes:
This issue is reproducible on a newly created scene with newly create Plane.
This issue is not reproducible on a newly created Project.
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Resolution Note (2019.3.X):
Won't fix: GPU specific drivers issue, long triangles that have edge exactly on the same Z coordinate plane(in camera space) as camera origin, might be clipped incorrectly.
Workaround: move or rotate the camera relative to the plane, even +-0.0001 is enough to avoid the artifacts.