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Long save times with no changes
Reproduction steps: 1. Open "fnfmega" project2. Open "Game" scene3. Save Scene4. Notice long loading Expected Result: Clean scene sh... Read more
[Blocks] Attempting to cast from a Texture2D to Texture3D when switching...
Repro steps:1. Add a Set Position from Map block2. Change the Sample mode to Sample3DLOD3. Observe console error Expected outcome:- ... Read more
Signal emitters disregard the "Emit Once" field when they affect parent ...
How to reproduce:1. Open the attached project "case_1141766-SignalsNoRepeatIssue" and scene "SampleScene"2. Select "ControlObject" t... Read more
Error when canceling Signal creation dialog
----ONLY ON OSX------- Error when canceling Signal creation dialog repro:- Add Signal Emitter to a Timeline track- open the Emit Sig... Read more
Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...
Steps to reproduce:1. Open QA-supplied project ("FreezeReproProject.zip")2. Open Scene "Login" in Assets -> Scenes3. Enter Play M... Read more
FMODMemoryAlloc crash when creating Presets of AudioManager settings and...
Steps to reproduce:1. Open a QA-supplied project ("AudioCrashRepro.zip")2. Open Edit - > Project Settings -> Audio3. Set Defau... Read more
ShaderPropertySheet::UpdateTextureInfo crash when using Texture Streamin...
Steps to reproduce:1. Open user-supplied project ("TEST.zip")2. Enter/Exit Play mode Reproduced in: 2019.1.0b10, 2019.2.0a2Not repro... Read more
Game tab window rescales when entering the play mode
How to reproduce:1. Open the attached project or create a new project2. Switch to iOS or Android platform3. Add a new Game view reso... Read more
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce:1. Open the attached "case_1141916-GetTrianglesBug" project2. Select "CablePart_Hi" in the Project window and notic... Read more
AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...
Steps to reproduce:1. Open Project "AssemblyLoadParserError.Unity"2. Re-import "DllWithAttribute" Asset in the Project Window Expect... Read more
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