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Not Reproducible
Votes
1
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0a10
Issue ID
1141448
Regression
No
Standalone Player crashes at ActivateAwakeRecursivelyInternal when closing player if a game object has World Anchor component
Steps to reproduce:
1. Create a new project
2. Add World Anchor component to any game object
3. Build project for Standalone platform
4. Open Build Player
5. Close Player
Results: Player crashes when closing it
Reproduced with: 2019.2.0a10, 2019.1.0b9, 2018.3.11f1, 2017.4.24f1
Stack Trace:
Obtained 22 stack frames.
#0 0x0000010cd133e0 in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)
#1 0x0000010cd13b45 in GameObject::Deactivate(DeactivateOperation)
#2 0x0000010cf44b78 in DestroyGameObjectHierarchy(GameObject&)
#3 0x0000010cf4e525 in CleanupAllObjects()
<...>
Note:
- Reproducible on mono and IL2CPP backends
- Reproduce when XR is disabled
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Resolution Note (2019.1.X):
XR Team is not able to reproduce this issue. If you are still encountering this issue, please submit a new bug to us. Thank you!