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Not Reproducible

Votes

1

Found in

2017.4.0f1

2018.3.0a1

2019.1.0a1

2019.2.0a1

2019.2.0a10

Issue ID

1141448

Regression

No

Standalone Player crashes at ActivateAwakeRecursivelyInternal when closing player if a game object has World Anchor component

XR SDK

-

Steps to reproduce:
1. Create a new project
2. Add World Anchor component to any game object
3. Build project for Standalone platform
4. Open Build Player
5. Close Player

Results: Player crashes when closing it

Reproduced with: 2019.2.0a10, 2019.1.0b9, 2018.3.11f1, 2017.4.24f1

Stack Trace:
Obtained 22 stack frames.
#0 0x0000010cd133e0 in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)
#1 0x0000010cd13b45 in GameObject::Deactivate(DeactivateOperation)
#2 0x0000010cf44b78 in DestroyGameObjectHierarchy(GameObject&)
#3 0x0000010cf4e525 in CleanupAllObjects()
<...>

Note:
- Reproducible on mono and IL2CPP backends
- Reproduce when XR is disabled

  1. Resolution Note (2019.1.X):

    XR Team is not able to reproduce this issue. If you are still encountering this issue, please submit a new bug to us. Thank you!

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