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Object with cloth component prints infinite console messages when switch...
To reproduce:1. Open any project2. Create a cube, add cloth component3. Scroll the Inspector window, or hover on different windows a... Read more
Giving CanvasRenderer dynamic meshes creates a memory leak
Steps to reproduce:1. Download the newest attached project("Repro.zip")2. Enter Playmode3. Open profiler4. Look at memory usage Resu... Read more
UriFormatException: Invalid URI when parsing file path with WWW class
Steps to reproduce:1. Open attached "errorWWW.zip" Unity project2. Open scene “Test”3. Click on “GameObject” object in the Hierarchy... Read more
[Timeline] Clip Offset Rotations values are not returning entered values
Steps to reproduce:1. Open the attached project2. Open the RotationBug scene3. Select the Cube in the Hierarchy view4. Open the Time... Read more
'Could not extract GUID in file projectsettings/projectsettings.asset at...
To reproduce:1. Open repro project (link in edit)2. Build and run 'stage 1 mechanical' scene3. Set inspector's mode to 'debug' and r... Read more
Crash in EditorUserBuildSettings::GetActiveBuildTargetGroup() on exiting...
Steps to reproduce:1.Open attached Unity project2.Select a couple of objects in Scene view3.Move selected objects4.Save scene5.Exit ... Read more
Using delegates as keys in Dictionaries is ~1000 times slower with the ....
To reproduce: 1. Open the project, attached by the user (Dictionary4.6Performance.zip)2. Open "main" scene3. Change Scripting Runtim... Read more
Changing the center of mass makes the Rigidbody constraints fail to lock
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: falling cube stopsActual result: cons... Read more
Mouse menu is being offset when right-clicking in Animator window
To reproduce:1. Open project attached2. In project window, double-click the Animator controller AnimC to open it3. In Animator windo... Read more
[WebGL] Attempting to call 'System.Reflection.MonoProperty::GetterAdapte...
To reproduce:1. Open repro project2. Build and run for WebGL Expected: no errors will be thrownActual: 'System.ExecutionEngineExcept... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left