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[Mac] Screen tearing when moving around the scene in play mode
How to reproduce: 1. Open the attached Unity project 2. Open scene named "SampleScene" 3. Press "Play" button 4. Move around with "W... Read more
Animation window cannot be resized when it is docked under the Animator ...
To reproduce: 1. Undock the Animator window 2. Undock the Animation window and dock it under the Animator window 3. Try to resize t... Read more
[Avatar] Hovering mouse over bones in avatar configuration editor doesn'...
Steps to reproduce: 1. Open attached project 2. Open Avatar Configuration for character found in Assets folder 3. Zoom in on bones ... Read more
[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps: 1. Open the attached project "UI Bug Report.zip"; 2. Open the Bug Test scene; 3. Build an iOS XCode Project; 4. ... Read more
Parent game object triggers child game object's collider when they are c...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Observe the Console Expected: OnTriggerEnter is called when ... Read more
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allo...
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without checkin... Read more
The Editor crashes in Texture_CUSTOM_Internal_GetWidth upon accessing th...
To reproduce: 1. Open the attached project (TextureDownload.zip) 2. Open the SampleScene 3. In Play mode, press Space Expected: Ed... Read more
[.NET 4.6] Unexpected GC allocations in List.AddRange
To reproduce: 1. Open the attached project (AddRange2.zip) 2. Open the SampleScene 3. Enter Play mode 4. Open the Profiler, search ... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip) 2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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