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Editor crashes if checking "SystemInfo.SupportsTextureFormat" with every...
Reproduction steps: 1. Open "MinimalRepro.zip" Project 2. Open "Test" Scene 3. Enter Play mode Expected Result: Entering Play mode... Read more
[ProBuilder] Scene GUI appears unlit when the scene lighting off and whe...
To reproduce: 1. Open a new project 2. Import the ProBuilder using Package Manager or Asset Store, if on older versions 3. Set the C... Read more
Surface Shader Compiler compiles for additional non-selected APIs
Steps to reproduce: 1. Download and open the attached project 2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSu... Read more
[Wintermute] Unity crashes when switching from Enlighten to PLM if the e...
Steps to reproduce: 1. Install Unity in a folder with some non-Latin symbols. Or find a folder which contains Unity and change folde... Read more
[Metal] Freeze or crash when loading assetbundle in ProduceClone() [inli...
Reproduction steps: 1. Open the attached project. 2. Play the 'SampleScene' or build it for iOS device. Actual behavior: - Editor ... Read more
VideoPlayer.Prepare() causes error: Assertion failed: Assertion failed o...
How to reproduce: 1. Open the attached project 2. Open the "test" scene 3. Press Play 4. Press "RepeatClick" button Actual result: ... Read more
[Animation] Visual feedback of a Entry/Exit node transition is played tw...
To reproduce: 1. Open project 2. Open 'EntryExit' scene 3. Open Animator 4. Disable Auto Live Link option 5. Select Cube GO 6. Set... Read more
Editor crashes in ModelImporter::ImportConstraints when trying to import...
To reproduce: 1. In a new project, import the FBX file attached by the user (run_05_bake_all_bones_constraint_03.fbx) 2. In the Ins... Read more
Legacy cubemap crashes when parameters are changed
How to reproduce: 1. Open Unity and create a new project 2. Create a new Legacy\Cubemap asset 3. Change "Face size" parameter Expec... Read more
EditorBuildSettings are not updated when a scene is moved or its name is...
To reproduce: 1. Create a new project 2. Create a new scene and add it to build settings 3. Go to File -> Save Project 4. Create a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected