Search Issue Tracker

0
votes
Won't Fix

Exporting a material includes textures that were assigned to other shaders

Asset - Database

-

Aug 10, 2016

-

Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Select the 'mat' material3. Assign texture '1' to Albedo and texture '2' to Height... Read more

3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

-

Feb 20, 2016

-

Version/s: 5.3.2p3

Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more

0
votes
Fixed

Asset Labels UI is not displayed when Asset is in a package

IMGUI

-

May 10, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a15

How to reproduce:1. Open the user's attached project2. In the Project window open the 'ErrorProne.NET' package3. Select the 'ErrorPr... Read more

3
votes
Fixed

Halo light goes through "Opaque" and "Transparent" shaded objects.

Graphics - General

-

Aug 22, 2016

-

Version/s: 5.4.0f3

Steps to reproduce( or just watch two attached gifs):1. Open my attached project "case825212Halo".2. Open "HaloLightTest" scene.3. E... Read more

0
votes
By Design

[Cache Server] Editor imports assets and tries to fill in Cahce Server a...

Asset - Database

-

Oct 25, 2019

-

Version/s: 2019.3.0b6

If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

3
votes
Won't Fix

Texture importer assigns wrong texture compression formats to lightmap t...

Progressive Lightmapper

-

Mar 30, 2020

-

Version/s: 2019.3.6f1

Steps to reproduce: 1. Download and open the attached project2. Open the SampleScene3. Make sure that Auto Generate is disabled4. Ba... Read more

0
votes
Fixed

[Android] Recording is not supported on some android 7.0 and 7.1 using E...

Android

-

Jan 23, 2017

-

Version/s: 5.4.3p1

Steps to reproduce: 1) Download attached project 'TestGameOne.zip' and open in Unity2) Build and run 'main' scene on a device3) Pres... Read more

6
votes
Fixed

[UNET] NetworkServer.Spawn doesn't sync rotation to clients

Networking

-

Apr 09, 2016

-

Version/s: 5.3.1f1

Steps to reproduce:1) open attached project "NetworkSpawn.zip"2) build and play with client and host3) click "Space" on one of the c... Read more

0
votes
Fixed

[Android] SGS8 - White borders on the screen edges between transition fr...

Mobile

-

May 30, 2017

-

Version/s: 5.6.1p1

Steps to reproduce: 1) Open Unity and create a new project2) Player Settings >> Resolution and Presentation >> make sure... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.