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6
votes
Fixed

[OSX] 'Socket: unable to join multicast group, error: Address already in...

Networking

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Feb 29, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Create an IP alias- Use the command '$ sudo ifconfig lo0 alias 127.0.0.2' to create a loopback alias- More deta... Read more

1
votes
Fixed

[AppleTV][Metal] Rendering breaks with Anti Aliasing enabled on AppleTV ...

tvOS

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Mar 14, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1. Open attached project2. Make sure 'Anti Aliasing' is enabled in Quality Settings (reproduces with 2x, 4x and ... Read more

0
votes
Not Reproducible

Nested for loop overshoots last index

Package: Visual Scripting

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Apr 01, 2020

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Version/s: 1.4.10

Pending Review - 4 months ago. You can work around this but it's odd behaviour that should be investigated. Original issue link----L... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...

Windows

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Oct 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more

1
votes
Fixed

[APV] Baking Set-Default.CellProbeOcclusionData.bytes does not exist War...

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Mar 27, 2025

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Version/s: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

Steps to reproduce: Open the attached project Open the OutdoorsScene Open the Lighting window Click Generate Lighting Actual results... Read more

1
votes
Won't Fix

GetButtonDown() keeps getting triggered when a button is held and scene ...

Input

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

0
votes
Fixed

[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...

Scene Hierarchy

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Oct 08, 2020

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Version/s: 2020.2.0b7, 2021.1.0a1

On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more

0
votes
Fixed

"LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be call...

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Feb 21, 2025

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Version/s: 6000.0.38f1

Steps to reproduce:1. Open the attached “IN-93811_My project (1)”2. Open the “SampleScene”3. In the Hierarchy Window, open “GameObje... Read more

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