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[iOS] The Build process fails within Xcode with a linker error because U...
It looks like in the update to Unity 2018.3 the iOS Trampoline was updated to remove the MediaPlayer framework and to add the MediaT... Read more
The console of xcode always output "already registered @ /user when deb...
To reproduce :1. Open attached project2. Build for iOS3. Deploy the Xcode project to an iOS device4. Observe Xcode console Actual re... Read more
ProBuilder material editor goes black when dropping a material into Quic...
How to reproduce:1. Open the attached project2. Go to Assets Scenes/EmptySeries/ and open "EmptySeries-Complete.unity" Scene3. Go to... Read more
[2018.3] Crash on GameObject::SetSupportedMessagesDirty when exiting Unity
How to reproduce:1. Open the attached project2. Open the "sc_test.unity" scene3. Close Unity Actual result: Unity crashes. Reproduci... Read more
Unity fails to generate secondary UVs for some triangles
Steps to reproduce:1. Open attached project "UnityUnwrappingIssue (1).zip"2. Lighting Settings -> Bake3. Observe GameObject in th... Read more
[Mobile] UnityWebRequest.responseCode always returns 0 instead of 401
To reproduce:1. Open users attached project "UnityWebRequestIssue.zip"2. Enter Play mode3. Observe in the console "Response code: 40... Read more
UIElements.Label disabled text style in custom Editor button is lost whe...
How to reproduce:1. Open user attached project "BugUndo.zip"2. Click BUG > Broken controls3. In Project Window right click and ch... Read more
DrawMesh (and similar) from CommandBuffer does not add gpu timestamps so...
Step:1. Open repro project attached by QA2. Enter play mode3. Open profiler, search "headlight"4. Observe item "headlight" item, it ... Read more
"FF" hotkey in scene view, not working anymore
Using the "F" hotkey twice (2x"F" = "FF") in the Scene window sets the scene camera in follow mode of the selected object. This is e... Read more
Cannot apply in "Sprite Editor" when changing only "Pivot Unit Mode"
How to reproduce:1. Open attached project "teste.zip"2. In Project window, navigate to and select "Assets" -> "nave"3. In Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes