Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a6
2018.2.20f1
2018.3.5f1
Issue ID
1120646
Regression
Yes
The console of xcode always output "already registered @ /user when debug on iphone6 / ipad air2
To reproduce :
1. Open attached project
2. Build for iOS
3. Deploy the Xcode project to an iOS device
4. Observe Xcode console
Actual result: getting:
"allocation 0x0x1c41ae7e0 already registered @ /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/metal/RenderSurfaceMetal.mm:l31 size 12582912; now calling from /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/metal/RenderSurfaceMetal.mm:l31 size 3145728?" in Xcode console non-stop
Reproduced on:
2018.2.0a6 2018.2.20f1 2018.3.5f1
Not reproduced on:
2017.4.19f1 2018.2.0a5 2019.1.0b3 2019.2.0a5
Devices reproduced on:
iPhone 6 Plus iOS 12.1.4
iPad Air 2 iOS 11.0.3
Devices not reproduced on:
iPhone 7 Plus 12.0
Comments (1)
-
SagoRich
Aug 29, 2019 15:12
Will this be back-ported to 2018 LTS?
This is listed as resolved in 2019.1, but it is not mentioned in any of the release notes (2019.1 - 2019.1.14).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.1.X):
You cannot have grabpass + MSAA unless you run on A9+ and iOS10+. Future versions of Unity show a friendlier warning message and backporting this friendly message was deemed not worth it given the changes it would need.