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[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...
To reproduce:1. Open attached project ("ChromeAudioSource")2. Open "Main" scene3. Switch to WebGL platform4. Build and Run the devel... Read more
[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...
To reproduce:1. Open the attached project;2. Change the platform to Android;3. Make sure Graphics API is set to OpenGLES2;4. Build a... Read more
Point light has jagged edges when using a LatLong cubemap cookie and is ...
How to reproduce:1. Open the attached "case_1098392-BrokenCubemapCookie.zip" project2. Select the PointLight object and inspect that... Read more
[Android][VR] The size of the stereo screen is incorrect in 4k display mode
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe the incorrect screen size in 4k di... Read more
[Global Illumination] Realtime Lightmap Preview window lost its 0th inde...
Realtime Lightmap Preview window lost its 0th index when Player is stopped Steps to repro:1. Open the attached project2. Window >... Read more
"GetGfxDevice() should only be called from main thread" error and occasi...
Reproduction steps:1. Open the attached project (OC link).2. (Optional) Change Editor platform to iOS (higher chance to experience t... Read more
Raycasts hit the GameObjects that are in the Scene when used in the Pref...
How to reproduce:1. Open the "Main Scene" in the attached "PrefabCollisionBug.zip" project2. Double click on the "Sample Prefab" in ... Read more
If the overrides screen is taller than screen, part of the screen goes o...
To reproduce:0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fit... Read more
Frame Debugger gets disabled when exiting maximized window
How to reproduce:1. Create a new project2. Open "Frame Debug" window3. Enable "Frame Debug"4. Maximize "Frame Debug" window5. Exit m... Read more
[Test Runner] TearDown method first is called form child class then from...
Steps to reproduce:1. Download 1120079_repro.zip2. Run test in EditMode Expected results: TearDown method first is called from a bas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons