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"Deferred" Rendering Path not rendering 2D Tilemap
Repro steps: 1. Open "MinimalReproProject.zip"2. Open "Scene" scene3. Click on the Main Camera4. See how the sprites are rendered5. ... Read more
Button can't be clicked if Z scale is set to 0
Repro steps: 1. Create a New Project2. Create a Button3. Set the Canvas "Render mode" to "World Space"4. Set the Buttons Z Scale to ... Read more
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing...
How to reproduce:1. Open "GrassFlicker" project and "1ksubmit" scene2. Expand "FPSController" GameObject in Hierarchy and click on i... Read more
Dragging a sprite into Scene View no longer auto-imports to Assets
Dragging a sprite into Scene View no longer auto-imports to Assets 1. Create a new project, in 3D mode2. Open File Explorer (Windows... Read more
Test Runner's parameterized tests does not assert error on failure when ...
Steps to reproduce:1. Open the attached project2. Open Test Runner3. Press Run All in Edit Mode4. Observe the child remains gray, bu... Read more
Multiple Assets with identical GUIDs are not assigned new ones if they a...
Repro steps: 1. Open "asset-guid.zip"2. In File Explorer copy the "Assets\enUS" subdirectory. This will create two assets with the G... Read more
A method with PostProcessSceneAttribute is not called after loading the ...
How to reproduce:1. Open the attached "PostProcessScene" project and "Scene_1" scene2. Observe the Loader.cs and SceneProcessor.cs s... Read more
Drag and drop applies changes to a prefab with timeline when in preview ...
Steps to reproduce:1. Open any Unity project2. Create a new GameObject in the Hierarchy3. Add a timeline to a GameObject via the Tim... Read more
Setting UnityEngine.UI.Text.text property repeatedly causes a memory leak
How to reproduce:1. Open "TextMemoryLeak" project2. Open the Scene3. Enter Play mode and check the memory usage for some time4. Stop... Read more
ArgumentNullException is shown when reverting the prefab instance
To reproduce: 1. Open the project, attached by the user (BugReport_Undo_Object registered for Undo cannot be null.zip)2. Open the "S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow