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0
votes
Not Reproducible

[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...

Global Illumination

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Sep 26, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open the "LightprobeBugScene"3. Build Lighting with only Precomputed Realtime GI checked usi... Read more

0
votes
By Design

ParticleSystem>Visualize Bounds doesn't work with non default material

Shuriken

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Oct 08, 2015

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Version/s: 5.3.0b2

ParticleSystem>Visualize Bounds doesn't work with non default material 1. What happenedVisualize bounds doesn't show bounds with ... Read more

0
votes
Fixed

ParticleSystem>Collision: Radius scale option gets hidden for 3D + World...

Shuriken

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Oct 08, 2015

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Version/s: 5.3.0b2

ParticleSystem>Collision: Radius scale option gets hidden for 3D + World mode 1. What happenedParticleSystem>Collision: Radius... Read more

5
votes
Fixed

[Editor][OSX] Errors appear in the console when dragging gameobject with...

Profiling

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Oct 08, 2015

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Version/s: 5.3.0b2

Steps to reproduce: 1. Open Unity Editor;2. Create new project and scene;3. Add any gameobject to the scene (e.g. Cube or Sphere);4.... Read more

0
votes
Fixed

[VSTU] Openning shader as first file in the project fails to open it in ...

CodeEditors

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Oct 05, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Create new Unity project2. Create a new shader file3. Make sure default text editor is set to Visual Studio4.... Read more

0
votes
By Design

ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...

Serialization

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Oct 05, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project2. Create any game object3. Attach 'TestCode.cs' script to it4. Select the game object i... Read more

0
votes
Fixed

[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...

UI

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Oct 06, 2015

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Version/s: 5.3.0b1

How to reproduce:1. Create a new project2. Create Text game object3. Move it in the scene view4. Notice it disappears and/or display... Read more

1
votes
By Design
2
votes
Duplicate

Directional Lightmaps produce green/white artefacts for specific scene

Progressive Lightmapper

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Oct 07, 2015

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Version/s: 5.2.1p2

Duplicate: http://issuetracker.unity3d.com/issues/gi-lightmapping-artifacts To reproduce:1. Open attached project (Blender is requir... Read more

1
votes
Fixed

Physics 2D Raycaster triggers events on objects that are behind the camera

UI

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Sep 08, 2015

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Version/s: 5.1.1f1

Reproduction steps:1. Open the attached project2. Open the "mainscene" scene3. Set the main camera to orthographic, enable the attac... Read more

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