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[Renderer] GPU Instancing glitches out mesh particles when a standard pa...
Repro steps: 1. Open Scene1 from the attached project. 2. Drag the AssignMe material from the project window onto the particle syst... Read more
Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...
Issue: Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resolu... Read more
Memory use increasing with repeated Scene loading/unloading
Steps to reproduce: 1. Open attached Unity project (OC link) 2. Build for Windows 3. Run the build for a few minutes (1-2 is enough)... Read more
[Android][Vulkan] Screen flickering/graphical artifacts appear after cha...
How to reproduce: 1. Open attached project "SimpleDynRezTest" 2. Build and run on Android device 3. Change orientation of phone 4. O... Read more
SerializedProperty.arraySize is not smallest when multiple objects are s...
To reproduce: 1. Open the project, attached by the tester (ArraySizeBug.zip) 2. Select MyObject and MyObject1 assets in the Project... Read more
[Android][Vulkan] Making Application get out of focus a few times result...
Steps to reproduce: 1. Create new project 2. Set camera Clear flags to Solid Color. 3. Set Graphics API to Vulkan 4. Build and run ... Read more
SceneManager.sceneCountInBuildSettings reports a different numbers of sc...
To reproduce: 1. Open the project, attached by the user (Daniel.zip) 2. Open the "pre" scene 3. Put "Debug.Log (SceneManager.sceneC... Read more
Setting a default layer state in a sub-state machine doesn't make the En...
To reproduce: 1. Open the project, attached by the user (ANIMATOR SUB-STATEMACHINE DEFAULT LAYER.zip) 2. Open the "SampleScene" sce... Read more
[Shaders] Reflection probe added to scene affects _LightColor0 value in ...
To reproduce: 1. Open project 2. Play scene Expected: sphere will be red colored Actual: the sphere is blinking in red and black co... Read more
Unable to cast object of type 'Mono.Cecil.CallSite' to type 'Mono.Cecil....
Steps to reproduce: 0. Make sure you have Windows Standalone IL2CPP Support installed 1. Open user provided project 2. Attempt to bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object