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0
votes
Fixed

OpenGL works different in editor and build on windows (5.1+ regression)

Graphics - General

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Sep 29, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more

0
votes
Fixed

Updating particle system collision and emission values at runtime causes...

Shuriken

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Oct 05, 2015

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Version/s: 5.3.0b1

Looks like this has smth to do with 2D collision.To repro:1. Have 1 sprite with 2D box collider.2. Have PS send particles as this sp... Read more

0
votes
Duplicate

Editor and player crash when a stack overflow exception occurs in animat...

Animation

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Oct 02, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open project, the scene "test scene", play it.The editor should now crash.If you open it on an older version of Unit... Read more

0
votes
Duplicate

[ScrollRect] When movement type is set to elastic scrollRect doesn't bou...

UI

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Oct 01, 2015

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Version/s: 5.2.1f1

Reproduction steps:1. Open attached project2. Open and play the "Controls" scene (Assets\Scenes\Controls.unity)3. On the left text b... Read more

2
votes
Fixed

NetworkDiscovery object doesnt stop broadcast when destroyed.

Networking

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Oct 05, 2015

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Version/s:

The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more

0
votes
Fixed

Scene slots in NetworkManager and NetworkLobbyManager dont mark scene di...

Networking

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Oct 05, 2015

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Version/s:

When the scene slots on the NetworkManager ("online scene" and "offline scene") and NetworkLobbyManager ("lobby scene" and "play sce... Read more

2
votes
Fixed

[MeshFilter] Static mesh offset and scaled when accessing '.mesh'

AI Navigation

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Oct 05, 2015

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Version/s: 5.2.0p1

When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more

1
votes
Fixed

Spotlights: Shadows aren't cast if the range is too high

Shadows/Lights

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Jun 03, 2015

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Version/s: 5.0.2p3

To reproduce:1. Open the scene2. Press "play"3. Select the spotlight4. Change the range.Observe that if you change the range to 21 o... Read more

0
votes
Not Reproducible

[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash

Graphics - General

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Oct 05, 2015

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Version/s: 5.2.1p2

To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more

0
votes
By Design

Int property of shader acts like float in inspector

Shaders

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Oct 02, 2015

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Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project2. Select TestShader material3. Notice that it has "Some Int" property4. Try to change i... Read more

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