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[Scene View] Luminance validation value doesn't change in PBR Validation...
Value in luminance validation dropdown doesn't change in PBR Validation Settings on switching the draw mode from shaded to validate ... Read more
[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...
How to reproduce:1. Open tester-attached project(AnimatorCrash.zip)2. Enter Play Mode3. In the Animator window, switch to the 'Param... Read more
LayerMask Literal and Expose node field names are truncated when too long
How to reproduce:1. Create two nodes: "LayerMak literal" and "Expose LayerMask" 2. Observe the nodes Expected result: no text is tru... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce:1. Open and Build User-supplied project2. Inspect the logcat Expected: no errors appearActual: could not produce ... Read more
[IMGUI] Enable Preview Packages Checkbox overlaps with text when the UI ...
In Project Setting Window Enable Preview Packages Checkbox overlaps with text when the UI Scaling Value 150%. Refer the attached scr... Read more
[Block] The Color blocks values are clipped
Repro steps: 1. Open a VFX graph asset2. In Output, add a 'Set Color' block3. Observe the XYZ values are clipped. Read more
ShowPrefabAssetRestructuringDialog crash when adding a RectTranform on a...
Steps to reproduce:1. Open QA-Supplied project ("1243637Test.zip")2. Open Scene "TestMap"3. On the "TestMap" GameObject, add a "Rect... Read more
A PolybrushMesh with an AssetPostprocessor causes an Infinite Import Loo...
How to reproduce:1. Open the attached "LockFileTest" project and setup perforce version control on it2. Open "Boot" Scene from Asset... Read more
[HDRP] Area Light's Shape is not updated when baked after adjusting size...
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Adjust the Scene view so the lights in the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled