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0
votes
Not Reproducible

[DX9] Changing QualitySettings.vSyncCount via script at runtime breaks c...

UI

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Oct 04, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project2. Make sure the graphics API is set to Direct3D93. Build and run 'test' scene4. Press '... Read more

0
votes
Fixed

[WebGL] template elements move to a different place on very wide resolution

WebGL

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Oct 05, 2015

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Version/s: 5.2.1p2

-e: when the browser is wider than HD some template elements are popping -repro:--build and run simple scene in WebGL--make browser ... Read more

0
votes
Duplicate

ConfigurableJoint increasing target position, actually lowers the object...

Physics

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Oct 05, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Increase target position via clicking the button (or via ... Read more

0
votes
Fixed

[tvOS] Handheld.PlayFullScreenMovie not working

tvOS

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Oct 05, 2015

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Version/s: 5.1.4b15

To Reproduce: 1. Deploy to Apple TV2. Click either the touchpad button or Start/Pause3. Observe that calling "Handheld.PlayFullScree... Read more

0
votes
Fixed

OpenGL works different in editor and build on windows (5.1+ regression)

Graphics - General

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Sep 29, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more

0
votes
Fixed

Updating particle system collision and emission values at runtime causes...

Shuriken

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Oct 05, 2015

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Version/s: 5.3.0b1

Looks like this has smth to do with 2D collision.To repro:1. Have 1 sprite with 2D box collider.2. Have PS send particles as this sp... Read more

0
votes
Duplicate

Editor and player crash when a stack overflow exception occurs in animat...

Animation

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Oct 02, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open project, the scene "test scene", play it.The editor should now crash.If you open it on an older version of Unit... Read more

0
votes
Duplicate

[ScrollRect] When movement type is set to elastic scrollRect doesn't bou...

UI

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Oct 01, 2015

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Version/s: 5.2.1f1

Reproduction steps:1. Open attached project2. Open and play the "Controls" scene (Assets\Scenes\Controls.unity)3. On the left text b... Read more

2
votes
Fixed

NetworkDiscovery object doesnt stop broadcast when destroyed.

Networking

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Oct 05, 2015

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Version/s:

The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more

0
votes
Fixed

Scene slots in NetworkManager and NetworkLobbyManager dont mark scene di...

Networking

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Oct 05, 2015

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Version/s:

When the scene slots on the NetworkManager ("online scene" and "offline scene") and NetworkLobbyManager ("lobby scene" and "play sce... Read more