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Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more
[OSX] Markers for drag and dropping do not appear anymore in the Hierarchy
Steps to reproduce : - create a new project - in the Hierarchy try to make a game object a child of another and notice the blue mar... Read more
[ Terrain ] Undo/Redo functionality for created connected Terrain Tiles....
Undo/Redo functionality for created connected Terrain Tiles is missing. When creating a Terrain tile and pressing Ctrl-Z, instead of... Read more
[PLM] Empty directional and Intensity lightmaps are baked when there are...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Lighting window (Windows>Rendering>Lighting Settings); 3. Clear Bak... Read more
[ Terrain ] Application of details to Terrain is not aligned with brush ...
Application of details to Terrain is not aligned with brush shape and size Read more
[Android][Mono] Crash on application launch when "Disable HW Statistics"...
How to reproduce: 1. Open attached "AndroidCrash" project 2. Build and run application on Android Result: Applications crashes on l... Read more
Crash when trying to access null object in OnGUI() on GUI Button press
How to reproduce: 1. Open attached project ("case_1033579_repro.zip") 2. Enter play mode 3. Press "Process" button in the top left c... Read more
"EndLayoutGroup" error thrown in console on importing raw terrain file
Console throws 'EndLayoutGroup" error on importing a raw terrain file. Steps to reproduce 1. Create a project. 2. Create a terrain... Read more
Coroutines Started within another Coroutine show up under the calling Co...
How to reproduce: 1. Open attached Unity project "Test Bed copy" 2. Load scene "Scene1" 3. Open Profiler window 4. Enter the play mo... Read more
[UWP] ExecutionEngineException is thrown on System.Reflection.MonoProper...
Steps to reproduce: 1. Download 1030427_repro.zip 2. Change platform to UWP 3. Build to any device with IL2CPP backend 4. Open VS so... Read more
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