Search Issue Tracker
[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mo...
How to reproduce:1. Download the attached project2. Build and run on Android device3. Video starts playing (loop is enabled)Result: ... Read more
GameObject::GetSupportedMessagesRecalculate crashes when Unity enters Pl...
To reproduce: 1. Download attached project "TwoWeeks.zip" and open in Unity2. Open "Menu" Scene3. Enter Play mode4. Press on "LAN Ho... Read more
Prefab with Skinned Mesh Renderer unable to Apply changes made to Bounds...
Steps to reproduce:1. Open QA attached "SkinnedMeshRendererTest.zip" project2. Select Cube in hierarchy3. In the Skinned Mesh Render... Read more
Unity crashes instead of throwing StackOverflowException error (.NET 4.6)
Reproduction steps:1. Open project attached(New Unity Project 6.zip).2. Open "Repro" scene.3. Press play. Expected result: StackOver... Read more
Setting isOn property of canvas UI element Toggle from inspector does no...
Steps to reproduce:1. Open attached project2. Open "Main" scene3. Press play3. Select Canvas->Toggle4. In the inspector window, t... Read more
The bounciness combine value of a physics material affects the colliding...
The bounciness combine value of a physics material affects the colliding objects Steps to reproduce:1. Open attached project.2. Pres... Read more
[HiDPI] [ColorPicker] ColorPicker Dropper is incorrectly offset if font ...
The ColorPicker Dropper tool next to Color fields on components (not inside color picker window) are not working as expected if Wind... Read more
Unity crashes when opening scene (UI::Canvas::AlignCanvasRectTransformWi...
Reproduction steps:1. Open project attached(Practice Game 83.zip).2. Open scene "Level1" from "Assets/Assets/Levels" Expected result... Read more
[Enlighten] GI stuck when baking with Shadowmask
When baking with shadowmasks, GI got stuck Reproduction steps:1. Open project attached.2. Build lighting. Expected result: Lighting ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used