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3
votes
Fixed

Shader is rendered incorrectly when loaded from an Asset Bundle made in ...

Graphics - General

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Nov 02, 2019

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Version/s: 2018.4.0f1, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open User-supplied project 2. In the "Sample" scene, select 'loader' in the Hierarchy window and in Inspector... Read more

0
votes
Fixed

[IMGUI] Inspector UI is misaligned in Start Color property of Particle S...

IMGUI

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Nov 05, 2019

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Version/s: 2019.3.0b10

The entire UI is indented when viewing a particle system preset, vs. the left-alignment that is used by default for prefabs/instance... Read more

0
votes
Fixed

[URP] Custom Renderer Feature is not being serialized

Package: Scriptable Render Pipeline Universal

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Nov 05, 2019

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Version/s: 7.1.2

Steps: 1. Download attached zip (URPRenderFeature.zip) 2. Delete Library folder and open project 3. On ProjectView select "URPAsset... Read more

0
votes
Not Reproducible

Compilation error is not shown in the console after a new assembly defin...

Scripting

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Nov 05, 2019

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Version/s: 2020.1.0a13

Steps: 1. Open attached project ==> All the scripts (reside in 4 different assemblies) have compilation errors ==> You will see two ... Read more

0
votes
Won't Fix

Anchor Presets suggests to press "Alt" button to set position when there...

Package: UGUI

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Oct 15, 2019

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Version/s: 1.0.0

How to reproduce: 1. Create a new Unity project 2. Create any UI GameObject (e.g. Image) and select it 3. In the Inspector window cl... Read more

0
votes
Fixed

[iOS] Network.NetworkInterfaceType always return 0

IL2CPP

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Oct 15, 2019

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Version/s: 2018.4.9f1, 2019.2.7f1, 2019.2.9f1, 2019.3.0b4, 2020.1.0a4

Steps to reproduce: 1. Open attached project "NetworkTest" 2. Make sure that SampleScene is included in Build Settings 3. Build for ... Read more

0
votes
Won't Fix

All SerializableTexture2DId are changed, instead of one, when using an A...

Texture

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Oct 30, 2019

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Version/s: 2018.4, 2019.2, 2019.2.10f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project 2. Select the "GameObject" 3. Change the "Dst Texture" under "Element 0" Expected re... Read more

0
votes
Fixed

Having a project in the root directory of a drive causes DirectoryNotFou...

Mono

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Nov 04, 2019

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Version/s: 2017.4, 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Make a project folder the root of a drive for example: (e.g. E:\Assets\, E:\Library\, E:\Packages\, etc). 2. ... Read more

0
votes
Fixed

Post Process Data tooltip is missing in the Universal RP Renderer settings

Package: Scriptable Render Pipeline Universal

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Nov 05, 2019

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Version/s: 7.1.1

To reproduce: 1. Create a new project with Universal RP; 2. Create a new Forward Renderer; 3. In the inspector, hold a mouse above P... Read more

0
votes
Fixed

Custom Pass Volume DrawRenderers doesn't work when Motion Vectors is set...

Package: Scriptable Render Pipeline HD

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Oct 12, 2019

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Version/s: 7.1.1, 7.1.2

Reproduction steps: 1. Open user's attached project "CustomRenderPassMovingObjectGlitch" 2. From the Project window, open "IssueRepr... Read more

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